Learned Fabrications: Material Agencies For Architecture
WHO IS THIS RESEARCH RELEVANT TO AND WHY
ABSTRACT / DESCRIPTION
The rise of nonstandard serial design during the mid nineteen-nineties brought about a metamorphose to the economic, technological and visual language that has characterized modes of design and production for the last five centuries (Carpo, Embryologic Houses, 2013). Advancements in computation now allow architectural designers to produce an inexhaustible series of varying digital iterations at a rapid pace. However, it is important to evaluate what the significance of generating a variable series of designs within the context of architectures materialization. Whether designing one or multiple iterations the input of the designer remains crucial as the mediator of the architecture. The language of a digital production does not be governed solely by bits and code but can respond to material realities and in fact, has much to gain from them. There exist great opportunities in the study of the material qualities of the digitally designed. Engaging with the build realities of architecture can represent a means by which the designer learns from the physical qualities of design and can create feedback input for future digital iterations. Interaction with built prototypes can allow the designer to evaluate materiality and uncover new design data from material realities. To explore these ideas this thesis will analyze the development of Wakeford Hall to date and how the build of the Sawmill Shelter helped engage with both digital and material aspects of the project and how a materially informed architecture contributes the evolution of both virtual and material design intentions.
R. Madrigal Torres
AA School of Architecture - Design + Make